
Weekly Trials Nov 17th
Overview
This guide covers tips for excelling in the weekly trials from November 17th to 23rd, focusing on specific objectives like harvesting plants, opening ARC probes, damaging flying ARC enemies, and damaging leapers. Pay attention to major map conditions for 2x points to maximize your score.
Used this video by Ebontis to make this guide
Step 1: Harvest Plants
For the 'Harvest Plants' trial, you need to harvest specific plant types like mushrooms, Great Mullein, or moss that have a fill-up bar, not just regular pickups.
- Mushrooms are generally unreliable to find.
- Some moss can be found in the Hydroponic Dome Complex in Dam Battlegrounds.
- **Best location:** Buried City, specifically the Galleria on a Night Raid condition.

- You'll find numerous Great Mullein plants in planters and lobbies, offering about 500 points each (approximately 26-30 per run).
Step 2: Open ARC Probes
For the 'Open ARC Probes' trial, you'll want to target probes with a ring around them that require interaction to open. ARC Couriers typically do not count.
- Choose larger maps with 2x point conditions, such as Hidden Bunker, to get more time (40 minutes instead of 30).

- Each probe is worth around 1334 points, so opening three on a Night Raid will typically secure your 4000 points.
- You can get lucky with multiple probes spawning close together, like the example of three probes near the Breach on Dam Battlegrounds during an Electromagnetic Storm.
- To open a probe, you need to breach it open and then search the container.
Step 3: Damage Flying ARC Enemies
This broad trial includes various flying enemies like Wasps, Spotters, Snitches, Hornets, and Rocketeers.
- For efficiency, consider using a **Hullcracker** (launcher weapon) as it has very strong ARC armor penetration.

- The Hullcracker costs 30,000 currency and can be purchased once every 24 hours. Stock up on Launcher Ammo.
- When targeting Rocketeers, focus fire on one side to disable two engines quickly, bringing them down.
- Use **Snitch Scanners** to call in more enemies, including flying ones, to increase your damage output and points.

- Hullcracker can often one-shot Wasps and Hornets.
Step 4: Damage Leapers
Leapers are vulnerable to fire damage.
- Utilize **Blaze Grenades** to set the ground on fire when Leapers jump at you or are stationary.

- **Fireball Burners** (from Fireballs) can also be effective.
- The **Snap Blast Grenade** is recommended because it sticks to enemies, making it easier to deal consistent damage.

- The **Heavy Fuse Grenade** is an alternative but less reliable due to Leapers' movement.

- The **Deadline mine** is highly effective if you can attach it to a Leaper, dealing a significant amount of damage.

- Try running missions with an Electromagnetic Storm condition, as Leapers seem to be more common.
- Hidden Bunker missions offer longer time (40 minutes) to find and defeat Leapers.
Step 5: Damage Queens or Matriarchs
This trial requires you to damage either Queens or Matriarchs, which typically appear as specific map conditions.
- Currently, no Queen or Matriarch missions are active, but keep an eye out for them in areas like Spaceport or Hidden Bunker.
